Learning for a better life

Leadership Game: the third generation of serious game

The Leadership Game is a new training technology both in terms of the tools used and the pedagogical approach. This Serious Game is not a “dry” online game but a powerful combination of three training ingredients.

A game with strong storylines and high quality graphics...

 

which offers 15 30-minute sessions within an immersive, completely explorable world where users interact with complex characters as part of a quest that takes them through 9 scenarios from the world of work

 

A multifonctional portal...

 

where the user can choose their avatar, analyse their leadership profile which changes with the decisions that they take in the game, download training documents and resources about leadership, follow the progress of the group of players to which they belong and exchange observations and experience with them via a forum;

 

A unique deployment methodology...


in which learning is simultaneously based not only on ITG (In The Game) activities but also on IRL (In Real Life) activities within the groups of registered players. Users can help each other understand the rules of the game, solve a collective challenge to unlock the game when it has been temporarily frozen, give and receive feedback so that they can see if the game’s analysis of each player’s leadership profile corresponds IRL, ie in real life.

CrossKnowledges Leadership Game offers a training and personal development experience that is without parallel on the market: each player plays 15 game sessions with billions of possible scenarios for how relationships with the characters can develop, can exchange experience and observations on the portal with the other players in the group as often as they wish, is faced with inspiring challenges in the IRL activities that need to be tackled as a group, and can access through the portal a wide range of training documents… and do all of this within a practice regime which allows players to:

 

  • Become aware of the changes that need to be made to their mindset and their behaviour patterns
  • Test them out in a reactive virtual world
  • Implement them as part of IRL activities within their training groups
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